Joystick Gremlin is a program that allows the configuration of joystick like devices, similar to what CH Control Manager and Thrustmaster's T.A.R.G.E.T. do for their respectively supported joysticks. However, Joystick Gremlin works with any device be it from different manufacturers or custom devices that appear as a joystick to Windows. Joystick Gremlin uses the virtual joysticks provided by vJoy to map physical to virtual inputs and apply various other transformations such as response curves to analogue axes. In addition to managing joysticks, Joystick Gremlin also provides keyboard macros, a flexible mode system, scripting using Python, and many other features.
Configure Generic Joystick Windows 10 Windows 7
To configure and calibrate you joystick, type 'control panel' in the search box next to the Windows icon in the bottom left of your screen. Click on the 'Control Panel' app, then go to 'View devices and printers', then 'Game controller' then 'Properties'. If you have more. Mapping a joystick to WASD or arrow keys turn it from an analog input to a digital one, which can be less responsive, but you can configure the dead zones and other settings by clicking on the “L Stick” button in the middle. The joysticks also work well when mapped to the mouse, which brings back some analog control. A previous version of this article detailed the use of MotioninJoy to use your Sony PS3 controller as a joystick on your Windows PC. Unfortunately, MotioninJoy was a proprietary piece of software that turned into malware over the years. Aug 21, 2019 Open the Control Panel (icons view), and click/tap on the Devices and Printers icon. Under Devices, right click or press and hold on your game controller's icon, and click/tap on Game controller settings. (see screenshot below) 4.
The main features are:
Works with arbitrary joystick like devices
User interface for common configuration tasks
Merging of multiple physical devices into a single virtual device
Axis response curve and dead zone configuration
Arbitrary number of modes with inheritance and customizable mode switching
Macros with joystick, keybouard and mouse inputs
Python scripting support
Joystick Gremlin provides a graphical user interface, described in Section 3, which allows commonly performed tasks, such as input remapping, axis response curve setups, and macro recording to be performed easily. Functionality that is not accessible via the UI can be implemented through custom modules, explained in detail in Section 4.
1.1 Installation
Joystick Gremlin has one major dependency, vJoy which provides virtual joysticks which Joystick Gremlin feeds with data. Download links to the programs needed are listed below:
vJoy version 2.1.8 (direct download link 2.1.8 2016-11-29 ), Alternative vJoy version for those running Windows 10 1903 or newer 2.1.9.1
vJoy creates virtual joysticks which show up as a device in Windows and Joystick Gremlin uses these to forward inputs to them. The VC2010 package is required by Python but is likely already installed. The same goes for the VC2013 package which is required by vJoy but is most likely already installed on the machine. If one or both of these are missing they can be obtained from:
It's important that the VC Redistributables are the x86 ones, even if you're running a x64 system, as vJoy and Python require the 32bit libraries.
vJoy Configuration
Joystick Setup Windows 10
In order to properly use Joystick Gremlin vJoy has to be configured first. This is done via the Configure vJoy program. This program allows setting the properties of all existing vJoy devices. Typically a single vJoy device is enough. In order to use 8-way POV hats with Joystick Gremlin the hats have the be configured as continuous in vJoy. The image below shows what a properly configured vJoy device looks like. Once everything is set as desired clicking Apply configures the vJoy device and the window can be closed.
VJoy configuration dialog with settings required for proper Joystick Gremlin operation.
1.2 Concepts
The following section introduces the terminology used by Joystick Gremlin. Next, the different concepts will be exapleined starting with individual actions and ending with a complete profile.
Input
An input is an axis, button, hat, or keyboard key on a physical device.
Action
An action is something Joystick Gremlin executes in response to the user activating a physical input. Examples include running a macro, sending button presses to vJoy, or changing to a different mode. Each action has a condition attached to it which can further dictate when an action is to be executed.
Container
A container holds one or more actions and uses them in the manner specific to the particular container. In the simplest case it simply executes the action(s). More complex cases are where the container decides which action(s) to execute based on the duration a button is held down.
Device
A device is a physical controller connected to the computer such as a joystick, pedal, or throttle. Each device has multiple inputs with their own associated actions.
Mode
A mode is a collection of actions associated with the inputs for each connected device. Each mode can inherit from one other mode, his parent. If a mode and its parent both define actions for the same input only the actions of the mode and not its parent are used. If the mode defines no actions for an input but the parent does the parent's actions are used. This allows having a common set of base actions that more specialised modes add to or change.
Profile
A profile is a folder which contains a XML configuration file together with any custom modules used. The profile contains the settings made via the user interface for each of the connected peripherals.
Example
The following is a simple example showing how the above introduced concepts work together. The profile contains two modes, Default and Landing and two physical devices Thrustmaster Warthog Stick and CH Pro Pedals. Both devices have varying actions executed on the exemplary inputs used which change between the two modes. The image on the right shows the conceptual nesting of the concepts as shown in the explicit example.
Profile: star_citizen.xml
Device:Thrustmaster Warthog Stick
Mode:Default
Input:Axis X
Container:Basic
Action:Map to vJoy Axis X
Input:Button 1
Container:Basic
Action:Map to vJoy Button 1
Mode:Landing
Input:Axis X
Container:Basic
Action:Map to vJoy Axis X
Container:Basic
Action:Apply response curve with deadzone
Input:Button 1
Container:Tempo
Action:Map to vJoy Button 10
Action:Map to vJoy Button 12
Device:CH Pro Throttle
Mode:Default
Input:Axis X
Container:Basic
Action:Map to vJoy Axis Z
Container:Basic
Action:Apply response curve
Input:Button 1
Action:Run chaff & flare macro
Mode:Landing
Input:Axis X
Container:Basic
Action:Map to vJoy Axis Z
Container:Basic
Action:Apply response curve
Input:Button 1
Container:Basic
Action:Map to vJoy Button 21
The image shows how the various concepts explained below relate to each other.
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